The valve
A five-deep dispenser feeds you pipe. Click an empty cell to lay the next piece. Pieces cannot be rotated — they arrive as they are, just as in 1991.
A PIPE DREAM
click anywhere to ignite
Sixteen veins and four bonus slides. Passwords after every bonus round.
A five-deep dispenser feeds you pipe. Click an empty cell to lay the next piece. Pieces cannot be rotated — they arrive as they are, just as in 1991.
After a delay, lumina (the old “flooz”) begins to flow. Keep an unbroken conduit for at least the distance meter. If it finds an open end too soon, the works overflow.
Click a laid pipe that the glow has not entered to replace it (score penalty + brief lock). Dump a useless piece with X. Open the valve early with Space for a bonus.
Route through both tunnels of a cross. Close loops. Fill cisterns. Thread gilt bonus pipe. Unused pipe at the end is a penalty. After every fourth stage, a sliding bonus round.
Riveted plates cannot be moved. Drains must be reached after the meter fills. One-ways only accept flow with the arrow. Some grids wrap at the edges.
Click lay · X dump · Space open valve · Esc pause · P pause
The glow holds. The works wait.
CONTAINED
BRIEFING