HOLD `H`
Source
Sink
Blocked
Place pipes. Keep the glow moving.
NEXT

A modern reimagining of Pipe Dream, 1991

# CONDUIT

The glow is coming. Lay the path. Do not let it spill.

Click a cell to lay the next fitting. Hold a piece. Outrun the flood.

## How the pressure works

1. A source will open. After the countdown, luminous flooz rushes from the valve.
2. Build ahead of it. Click empty tiles to drop the next fitting from the queue. Right-click or `H` to hold.
3. Connect openings. Straights, elbows, and crosses. A cross can be used twice — once each axis — for a bonus.
4. Reach the quota. The glow must travel through a minimum number of pipes. Extra length scores more. Unused fittings cost pressure.
5. Open jobs leak to win. After the quota, a spill ends the level (you win). Closed jobs must reach the sink.
6. Replace at a cost. You may overwrite a dry pipe. Wet pipes are locked forever.

Keys: `P` pause · `Space` rush · `R` restart · `Esc` menu · `F` fullscreen

## Settings

Music Effects Callsign Difficulty
Palette
Screen shake CRT bloom overlay Reduce motion

## Hall of pressure

## Pressure held

Level complete

## The line holds.

Quota met.