1991 · REWIRED FOR 2026

# PIPE DREAM

CONDUIT — keep the flooz alive

Click to place · R rotate · Z undo · Space release valve · Esc pause

## How to Play

1. The queue is law. The next five fittings are locked in. Place the top piece on the grid. Rotate it with `R` or right-click if your plant allows it.
2. The valve will open. After the countdown, luminous flooz floods from the intake. You may still lay pipe ahead of the flow — that is the whole job.
3. Distance is the contract. Survive the minimum run. Extra length is bonus. Unused fittings on the floor are a fine. Replacing a dry pipe costs 50.
4. Junctions have two lives. A cross carries independent axes. Thread both for a Double Cross bonus. Reservoirs stall the surge. One-ways do not reverse.
5. Some sectors wrap. Some have a drain. If there is a pink sink, you must reach it — and still meet distance. Open the valve early with `Space` for leftover-time points.

## High Scores

# | Name | Score | Mode | Diff
--- | --- | --- | --- | ---

No runs recorded yet. Make a mess.

## Plant Settings

Callsign Difficulty
Palette
Master Music SFX Rotate pieces (R / right-click) Ghost the live path Allow undo (Z) Screen shake Particles Reduced motion

SECTOR 01

## First Pressure

Lay a path.

CONDUIT
S01
VALVE 16.0s
SCORE 0
RUN 0/8
QUEUE
Sector —

Objective

Combo 0
Replaces 0
Lives 3

## Paused

The flooz is patient. You should not be.

SECTOR CLEAR

## Pressure held

Log your callsign